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Public beta: AI SRE is in public beta, rolling out gradually to accounts on On-call Pro or higher, at no additional charge during the beta. To get access, submit the AI SRE beta application form. Features and the UI may continue to change.

Overview


A Skill is a reusable capability bundle. Every skill consists of two parts:
  • A SKILL.md instruction document that tells the agent “when to use it, how to use it, and what steps to follow”;
  • The allowed tools declared by the skill, plus optional supporting resource files (scripts, templates, sub-documents, etc.).
A skill is packaged as a Skill archive (.zip or .tar.gz, with extension .zip / .skill / .tar.gz / .tgz) and uploaded to AI SRE; a .tar.gz is normalized to canonical zip at install. The archive’s root directory must contain a SKILL.md file; all other resource files can be placed anywhere inside the archive and will be read by the agent on demand during execution. Once enabled, the skill becomes visible and callable by the agent in the session. The agent can autonomously decide when to invoke a skill, or you can explicitly trigger it in the chat box with /<skill-name> (e.g., /skill-creator). When triggering explicitly, you can append arguments: /<skill-name> arg1 arg2. The SKILL.md body can reference positional arguments with $1$9 (whitespace-split) and the full raw remainder with $ARGUMENTS; these placeholders are substituted with the actual values before the turn is sent. If you just want to mention /skill-name in a message (for example, asking “what does \/skill-name do?”) without triggering it, add a backslash escape at the start of the message: a message starting with \/ has that leading backslash stripped and is sent as plain text instead of being parsed as a command.
The difference between Skills and MCP: MCP provides connectivity to external tools; Skills provide the methodology for orchestrating those tools to complete a category of tasks. They work together — a skill declares in SKILL.md which tools it needs, including built-in tools and MCP tools in the form mcp:server/tool.

SKILL.md Format

SKILL.md consists of two parts — YAML frontmatter (metadata) and a body (human-readable instructions for the agent) — separated by ---:
Frontmatter fields: Tools can be specified in two ways:
  • Built-in tools: write the tool name directly. Available built-in tools include read, write, edit, bash, grep, glob, skill, mcp, todo, time, webfetch, web_search, and others.
  • MCP tools: write them as mcp:server/tool (e.g., mcp:my-server/query). At upload time, only the existence of the MCP server is validated; the specific tool name is verified when the MCP is loaded during a session.
The AI SRE runtime bundles a few skills that are available without installation. flashduty is one such reference: it uses the fduty CLI to cover the entire Flashduty API, allowing the agent to investigate incidents, read AI insights, query alerts, correlate changes, and more — use it as a template when writing your own skills. Another bundled skill is github, which the agent self-selects from <available_skills> to let AI SRE work directly inside a GitHub repository — explore code, investigate PRs and commits, and open a PR or issue on request; it requires the GitHub App (cloud) or the runner host’s gh (BYOC). A third bundled skill is gitlab, symmetric with github in capability: the agent self-selects it to work directly inside a GitLab repository — explore code, trace MRs and issues, and open an MR or issue on request; it requires the GitLab App (cloud) or the runner host’s glab (BYOC). See Apps.

Install from Marketplace


Go to Plugins → Skill and click Browse Marketplace to open the skill catalog, where you can browse and install skill templates provided by Flashduty and Anthropic.
1

Open the catalog

On the skill list page, click Browse Marketplace to open the catalog dialog, which displays all available skill templates in a card grid.
2

Search and filter

Use the search box at the top to search by name or description. The Filter in the top-right corner lets you view only “Installed” or “Not Installed” skills; Sort supports “Installed First” or “Name A–Z”.
3

Choose an owner and install

Click the + button on any uninstalled card to open the Install skill "<name>" owner-selection dialog: choose whether to install the skill to your Account or to a specific team (if account-level install isn’t allowed, no team is pre-selected and you must choose one manually). After confirming the owner, click Install to actually call the install endpoint — this copies the template content into your account as a regular skill entry and marks its source template (shown as a v<version> badge on the card to indicate “from Marketplace”).
4

Manage installed skills

An installed card shows a gear icon in the top-right corner. Click it to open that skill’s detail panel for management.
New accounts are automatically pre-installed with a set of official Marketplace templates: browser-automation (a browser automation CLI for operating websites, dashboards, and monitoring UIs), mcp-builder (guides you through building an MCP server), monit-agent (target-side diagnostics for Flashduty Monit alerts), monit-query (Monit data source queries), and skill-creator (see “Create in conversation” below). These pre-installed skills behave exactly like manually installed skills — you can enable/disable, uninstall, or update them to the latest version under “Management and Inspection” below.

Automatic and Manual Updates

When a Marketplace template publishes a newer version, the corresponding skill entry displays an Update available badge. Whether the update is applied automatically depends on whether the skill has been modified locally:

Clean skill (unmodified)

A skill that has not been locally modified after installation is automatically updated to the latest Marketplace version when the list loads — no manual action required. A notification appears after a successful update.

Modified skill

A skill that has been locally edited or re-uploaded is skipped by auto-update to avoid overwriting your changes. It retains the Update available badge, and you must manually click to update and confirm the overwrite.
Updating a modified skill overwrites your local changes with the latest Marketplace version and cannot be undone. The UI displays an “Overwrite update” confirmation dialog — proceed with caution. After reinstalling the Marketplace version, the local-modification flag is cleared and the skill returns to a clean state, re-enrolling in automatic updates.

Custom Skills


In addition to installing from the Marketplace, you can upload your own skill packages. On the skill list page, click Upload Skill and fill in the form: At upload time, the system automatically validates that: the archive is a valid zip, SKILL.md exists in the root directory, the frontmatter is parseable, name follows kebab-case naming, and all declared tools are valid (built-in tools exist, MCP servers exist). Skill names must be unique within an account — a duplicate name is rejected with a prompt to choose a different name.
All metadata other than the skill name (description, version, tags, author, tools, etc.) is parsed from SKILL.md’s frontmatter and does not need to be entered separately in the form.

Overwrite upload (Replace)

When you want to replace an existing skill with a new version, the upload endpoint supports two overwrite modes. The UI presents a “Replace” confirmation dialog at the appropriate moment: Both modes return the updated skill object on success. If the target skill does not exist, a 404 error is returned — neither mode silently creates a new skill. Without the replace parameter (the default), a name collision is rejected outright; the upload endpoint never implicitly overwrites an existing skill.

Create in conversation (skill-creator)

Besides uploading a zip, you can create and refine skills right inside an AI SRE session. skill-creator is a Flashduty-provided Marketplace skill, pre-installed into your account by default, that exists specifically to “build skills.” Trigger it with /skill-creator in any session, or just describe what you want in natural language:
  • Create from scratch: say “help me create a skill for troubleshooting X,” or after an investigation, “turn that workflow into a skill.” skill-creator clarifies your intent, drafts the SKILL.md, optionally sets up test cases and iterates on them, and saves the result as a skill in your account once you’re happy.
  • Rewrite & optimize: click “Edit in Chat” in a skill’s detail panel to have skill-creator rewrite that skill; it can also tune the description to improve triggering accuracy.
Once the draft is ready, the agent saves it as a skill with one click. If the name conflicts with an existing skill, a “Replace” confirmation dialog appears — under the hood this invokes the replace-by-name mode (replace=true, no skill_id).
Skill archive size limits: archives saved by the agent in-conversation are capped at 10 MB; archives uploaded via the web form or file upload in a session are capped at 100 MB.

Management and Inspection


The skill list displays each skill’s name (with source template badge and Update available marker), scope (account or team), version, enabled toggle, and an actions column.
Toggle using the switch in the list or the detail panel. Only enabled skills are visible to the agent; a disabled skill is invisible to the agent and cannot be invoked.
Click the edit button to update the description and owner (scope). To modify skill content, download the zip, edit it, then re-upload (this creates a new version and marks the skill as modified).
In the detail panel, select “Replace” to overwrite the current skill content with a new zip. The SkillID remains unchanged, so any existing references (e.g., /<skill-name> triggers) continue to work.
Download the complete zip package (including SKILL.md and all resource files) for offline editing or backup.
Removes the skill from the current scope. Any active sessions currently using it will continue to fail until the skill is reinstalled. This action requires confirmation.

Detail Panel

Click any row in the list to open the skill’s detail panel:
  • Left side: the file tree of the skill package (SKILL.md, README.md, etc. are prioritized as the default preview file).
  • Right side: content preview of the selected file, with the skill description shown at the top.
  • Header area: skill name (short reference in the form skill-xxxxxx), scope label (account / team name), source template version badge (hover to see “From Marketplace — template name v<version>”), Update available marker, author, version, and the full SkillID.
  • Actions: try in chat (injects /<skill-name> into a new session), update to latest version, edit in chat, replace, download, uninstall.
When a skill package is too large to preview, the detail panel displays the file size and suggests using “Download” instead.

Scope


Skills share the same two-level scope model with other resources (Knowledge Packs, MCP, Agents, environments), divided into account level and team level: Edit permissions: the account owner or an account administrator can edit any skill; team members can edit team-level skills belonging to their own team. There is no “creator retains rights” exception. Rows you cannot edit appear as read-only in the list. Create and reassign: to upload or install a new team-level skill, you must belong to the target team; account-level creation is limited to the account owner or admins. When editing an existing skill, the account owner or admins can move it to any team to recover resources left behind by empty teams or departed members; regular members can move it only to teams they belong to. Runtime visibility: at session start, only account-level skills and skills belonging to the team bound to the current session are loaded into the session. Skills and MCP servers from other teams are mounted into the current session on demand only after the agent reads that team’s knowledge during an investigation. The account is the sole security boundary at runtime; team is only an ownership and editing tag.
The / autocomplete dropdown in the chat input only shows account-level skills plus team-level skills for teams you belong to — this keeps the menu uncluttered and only affects what’s visible in the autocomplete, not execution permissions. If you manually type a skill command that isn’t in the autocomplete list (for example, a team-level skill for a team you don’t belong to), it still resolves and executes correctly as long as the skill belongs to the same account and is enabled.

Manage Knowledge

Use DUTY.md and Knowledge Packs to provide the agent with team context and troubleshooting experience.

MCP (External Tools)

Connect external tools so skills can invoke them in SKILL.md using mcp:server/tool.

Agent

Extend AI SRE’s collaboration and task-delegation capabilities with Agents.

Console

Explicitly trigger a skill in a session with /<skill-name>, or let the agent invoke it autonomously.

Overview

Learn about AI SRE’s overall capabilities and positioning.